Once you’re in at least starter end-game gear and have thousands of SPR, you will reach 100% transfer rate very easily. As you are leveling up, you will generally have a hard time reaching 100% transfer rate, so just get as much SPR as you can. In general, you don’t really need to worry about the formula. The amount of SPR you need increases based on your level, and they gain this much (this formula provided by IMC): This allows you to enable your summons to critically hit enemies, have enough accuracy to not miss, etc. This means that if you have 5000 Critical Rate, any summon you create will gain +5000 Critical Rate. For everything except ATK/DEF/HP, this is hard capped at 100% transfer rate. These stats are your ATK, DEF, HP, Accuracy, Evasion, Critical Rate, Critical Resistance, Block, and Block Penetration. SPR will also control how much of your stats will get transferred to your summons upon creation. However, this is also another factor to this. This makes summoner fairly gear reliant, because it doesn’t just need one stat: without both, summons will do poor damage. ATK will determine the base damage dealt, while SPR will scale their damage with the skills they use. In general, this makes SPR and INT scale together in tandem. SPR will raise this 500% to be higher, so that the summon will deal more damage. A quick example is that if the summon had 100 ATK and used a skill that has 500% skill factor, they would deal 500 damage. This is a percentage of damage dealt from their ATK stat. Like players, their skills have a Skill Factor, which is what you see on most class skills. Every summon in this game attacks by using skills, just like players, and even their generic auto attacks are considered skills. The way it does this is it scales the Skill Factor of all skills used by summons. The main function of SPR is increasing your summon’s damage. This is sort of a special case in the game, as most classes use SPR as a secondary stat for SP and Magic Critical Attack. However, summons also gain damage with your SPR stat (Spirit), which makes SPR extremely important for summoner as well. This makes it very important to have a very high INT stat. All summons gain a portion of your MATK stat upon creation, and this is the main stat that determines how much damage they deal. It uses Magic Attack, which means its main damage scales with INT, as INT increases your Magic Attack. Summoner is a build focused on dealing damage. Playing a more passive style will greatly reduce the amount of damage you get out of your character and make things a lot harder for you.įirst, lets cover the main stats you need, as this will be an important explanation of how summons work before we get into explaining each class. You will need to actively work with your summons to debuff monsters and support them, while constantly summoning new creatures and controlling your existing ones to deal damage. This is not the type of gameplay that this game’s summoner offers. A lot of people go into the summoner build expecting to have an army of summons that do all the work for you while you either afk or do nothing. We’ll go into the full description of items you need and such, but I want to give a quick comment about the gameplay style. That said, it’s not impossible, and will work just fine, but it’s going to take more work than other classes. It is also generally considered a more expensive build to play than most due to specific equipment requirements that are different than other builds, and will be more difficult to start out with if you’re a new player. It can certainly be played in all levels of content with relative ease, but if you want to push its optimization and damage to the highest level, it’s going to take some practice and work. In general, I would rate the build to have a high difficulty level to play optimally in end-game content. This indicates that their main method of dealing damage and play is through summons. Summoner generally refers to the build that makes use of Sorcerer and Necromancer, the game’s two Wizard classes with purple icons. Red cards = race cards, Blue cards = Zaura/Nuaele, Green cards = Rozalija or Lucia, Purple cards = Gazing Golem, Legend card = Froster Lord/Boruta → Giltine. Luciferie Isgarinti accessories with Divine Retribution Ark, Baud Pyktis accessory at endgame. Use Zaura Card x2 for AoE, Ignas Card x2 for bossing, Giltine Card if you have her for bossing. You can choose any DPS Wizard class as your final class. Note - Featherfoot was nerfed, which you can read more about at the bottom of the second post.
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