Your enemies feel fear and act accordingly (avoiding you, hiding, attacking with fear driven abandon).Your allies are rallied and take +1 forward.When you enter battle with a show of force (a shout, a rallying cry, a battle dance) roll+Cha. You may not take multiclass moves from those classes. Take another move from the fighter, bard or thief class list. A Good Day to DieĪs long as you have less than your Con in current HP (or 1, whichever is higher) take +1 ongoing. When you gain a level from 6–10, choose from these moves or the level 2–5 moves. When you defy a danger caused by movement (maybe falling off a narrow bridge or rushing past an armed guard) take +1. When you discern realities add “ What here is weak or vulnerable?” to the list of questions you can ask. If you already have this penalty you cannot choose this option. When you take damage you can choose to take 1 ongoing until you sate one of your appetites instead of taking the damage. When you hack and slash, on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it. You may take a debility to immediately break free of any physical or mental restraint. Your hirelings always accept the gratuitous fulfillment of one of your appetites as payment. When you prove yourself superior to a person in power, take +1 forward with their followers, underlings, and hangers on. When you arrive someplace ask the GM about any important traditions, rituals, and so on, they’ll tell you what you need to know. What Is Best In LifeĪt the end of a session, if during this session you have crushed your enemies, seen them driven before you, or have heard the lamentations of their kinfolk mark XP. When you perform a feat of strength, name someone present whom you have impressed and take +1 forward to parley with them. Take a move from the fighter, bard or thief class list. When you gain a level from 2–5, choose from these moves.Ĭhoose an additional appetite. So long as you are below your Load and neither wear armor nor carry a shield, take +1 armor. You ignore the clumsy tag on armor you wear. In addition, choose one of these to start with: Full Plate and Packing Steel
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